@article {2022,
	title = {MERP: A Music Dataset with Emotion Ratings and Raters{\textquoteright} Profile Information},
	journal = {Sensors - Intelligent Sensors},
	volume = {23},
	year = {2023},
	month = {01/2023},
	chapter = {382},
	abstract = {Music is capable of conveying many emotions. The level and type of emotion of the music perceived by a listener, however, is highly subjective. In this study, we present the Music Emotion Recognition with Profile information dataset (MERP). This database was collected through Amazon Mechanical Turk (MTurk) and features dynamical valence and arousal ratings of 54 selected full-length songs. The dataset contains music features, as well as user profile information of the annotators. The songs were selected from the Free Music Archive using an innovative method (a Triple Neural Network with the OpenSmile toolkit) to identify 50 songs with the most distinctive emotions. Specifically, the songs were chosen to fully cover the four quadrants of the valence arousal space. Four additional songs were selected from DEAM to act as a benchmark in this study and filter out low quality ratings. A total of 277 participants participated in annotating the dataset, and their demographic information, listening preferences, and musical background were recorded. We offer an extensive analysis of the resulting dataset, together with a baseline emotion prediction model based on a fully connected model and an LSTM model, for our newly proposed MERP dataset.},
	doi = {10.3390/s23010382},
	url = {https://www.mdpi.com/1424-8220/23/1/382},
	author = {E. Koh and K.W. Cheuk and K.Y. Heung and K. Agres and D. Herremans}
}
@article {2021,
	title = {Music, Computing, and Health: A roadmap for the current and future roles of music technology for healthcare and well-being},
	journal = {Music \& Science},
	year = {2021},
	abstract = {The fields of music, health, and technology have seen significant interactions in recent years in developing music technology for health care and well-being. In an effort to strengthen the collaboration between the involved disciplines, the workshop {\textquotedblleft}Music, Computing, and Health{\textquotedblright} was held to discuss best practices and state-of-the-art at the intersection of these areas with researchers from music psychology and neuroscience, music therapy, music information retrieval, music technology, medical technology (medtech), and robotics. Following the discussions at the workshop, this article provides an overview of the different methods of the involved disciplines and their potential contributions to developing music technology for health and well-being. Furthermore, the article summarizes the state of the art in music technology that can be applied in various health scenarios and provides a perspective on challenges and opportunities for developing music technology that (1) supports person-centered care and evidence-based treatments, and (2) contributes to developing standardized, large-scale research on music-based interventions in an interdisciplinary manner. The article provides a resource for those seeking to engage in interdisciplinary research using music-based computational methods to develop technology for health care, and aims to inspire future research directions by evaluating the state of the art with respect to the challenges facing each field.},
	doi = {https://doi.org/10.1177/205920432199770},
	url = {https://journals.sagepub.com/doi/full/10.1177/2059204321997709},
	author = {K. Agres and Schaefer, Rebecca and Volk, Anja and Van Hooren, Susan and Holzapfel, Andr{\'e} and Dalla Bella, Simone and M{\"u}ller, Meinard and de Witte, Martina and D. Herremans and Ramirez Melendez, Rafael and Neerincx, Mark and Ruiz, Sebastian and Meredith, David and Dimitriadis, Theo and Magee, Wendy}
}
@proceedings {99,
	title = {Music and Motion-Detection: A Game Prototype for Rehabilitation and Strengthening in the Elderly},
	year = {2017},
	month = {11/2017},
	address = {Singapore},
	author = {K. Agres and D. Herremans}
}
